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pySioGame - Quick User Manual

Initial Login/Admin Screen

When you first start pySioGame you will see the login screen. Initially it allows you to log in as a Guest but you can create a new account for your child in the user Management Panel. If only one child is to use this game it may be best to check the "remember me" option so this screen is skipped next time the game is started (you can still get back to it by logging out of the game). In latest version of the game after selecting a user it also allows you to select the age range of your child so too hard (or too easy) activities are not shown. The icons on the right let you go to further screens holding admin preferences.

pySioGame - login screen

The admin area.

Preferences - the options are rather self explanatory. The bottom part of this screen is used to create admin's account which is used to password protect this and the following 2 screens. It's best to set the password for these because the last screen allows you to remove user accounts, and you would not want your child to remove them by error (or create admin account themselves).

pySioGame - settings screen

Default language - this changes the language of the the login/admin area only. New accounts created will also start with this language, however changes made here will not affect already created accounts. Each user can change language of activities in game (to do so click on the "logo" and select Translations "activity").

pySioGame - login screen language selection

User Management - is used, as the name suggests, to manage users. It gives you the possibility to add new users, as well as remove them. At the moment only limited number of details are being saved but all of that can be viewed here (at the moment it's only registration date, last login date).

pySioGame - user management screen screen

Language selection.

The following screen is used to change language in game. The selected lanugage is being saved as one of the user specific settings.

pySioGame - in game language selection

Game Layout

Hover over any area of the game to see a brief description of what it is and click on it to see more details.

Menu - Categories Scroll up Menu - Activities Scroll up Menu Categories Scroll down Menu Activities Scroll down Group of categories Group of categories List of available categories in the selected group List of available activities List of available activities Selected activity Submit task Refresh task Title of the activity Sub-title of the activity Decrease level by preset number of levels Increase level by preset number of levels Decrease level Increase level Current level Current task number / number of tasks per level Exit the application Toggle sound Toggle voice Colour mode - full colour Colour mode - black on white Colour mode - white on black Colour mode - yellow on black User name Log out Game area pySioGame home screen

Application Menu

Logo
Clicking on it takes you to the start screen and also acts as a category that hosts achievements and language settings.
Left column - Categories
Displays a list of all groups of categories that open up to display contained categories of activities. Click on the chosen group to open it up and then chose a category icon to activate the category and display the available games in the second column. If not all activities can fit the height of the available space the list can be scrolled up or down by either mouse wheel or by clicking on the arrows.
Right column - Activities
Displays a list of all available activities in the selected category. Similarly to the list of categories some activities may not be available in all languages or may just be available in one language (ie. specific way of reading time in Catalan). Scrolling works exactly as in case of categories. To select an activity click on its icon and it will be displayed in the pane to the right.

Top Panel Sound/Display/Account Specific Controls

Enable sound
A toggle button used for enabling sound effects such as the ones played when during the process of changing category/game or changing a level or in some cases while interacting with the objects in game.
Enable eSpeak
A toggle button used for enabling eSpeak - speech synthesis used in some activities. This option is only displayed if eSpeak is installed and can be connected to via command line commands (in Windows this involves adding it to PATH environment variable - see installation page for more details).
Colour mode - full colour
A toggle button used for selection of available colour scheme. This one is set by default - displays all activities without changes as they were initially designed - in full colour.
Colour mode - black on white
A toggle button used for selection of available colour scheme. Most of the text in the game is changed to black, whilst the background stays white. In some activities that relay on colour this was not changed or only contrast was increased to increase readability, but the colour was left on.
Colour mode - white on black
A toggle button used for selection of available colour scheme. Most of the text in the game is changed to white, whilst the background is changed to black. In some activities that relay on colour this was not changed or only contrast was increased to increase readability, but the colour was left on.
Colour mode - yellow on black
A toggle button used for selection of available colour scheme. Similarly to the previous one but with yellow text on black background. In some activities that relay on colour this was not changed or only contrast was increased to increase readability, but the colour was left on.
User name
Not much to explain here - displays user name of currently logged in user.
Log out
Logs you out and takes you back to the initial login screen

Top Panel - Activity/Level Controls

Most of those buttons in this group are optional - depending on the needs of the activity or task these buttons may either be shown or hidden.

Submit solution
This button is used to confirm you have completed working on a task and checks whether it is completed correctly. Some games automatically check the game after each change and finish the task when completed.
Refresh
This button basically reloads a completely new task (i.e. in case a random choice of colours is not very readable).
Close the application
After clicking on this button once it asks you to confirm you really want to close the game - you confirm by clicking on it again to close the application. The window "X" button closes the window without asking.
Current level
Displays the level you are on within the selected activity. In some cases this number is not really indicating the level but only shows what part of the activity you are playing at certain time (i.e. which image you have selected to put together - the complexity of the task is the same only the image is different).
Progress Counter
Displays your progress through the level. The numbers mean: the number of games completed / the total number of games in this level. If any of the activity does not have it you have to change levels yourself.
Previous level
If you are not on the first level it moves you one level down.
Next level
If you are not on the last level it moves you one level up.
Levels - fast forward
This button is only available in certain activities, it will either let you skip to the next type of activities in the same game, or will just let you quickly go through the levels.
Levels - fast backward
This button is only available in certain activities, it will either let you skip to the previous type of activities in the same game, or will just let you quickly go back through the levels.
Activity title
A short description of the game. May not be displayed if the screen resolution is too small and the text does not fit in.
Activity sub-title
Just a little bit of additional information (if needed). Same as with the Activity title, if it doesn't fit in it will not be displayed at all.

The Main Panel of the Game

Game area
This is where the main body of the activity, task or a game is displayed. This is where you complete the tasks, solve the puzzles, interact with objects. The means of interaction will depend on what the activity is all about.